AI Insights · Timothy · July 2022
Top 5 Roguelike Games on iOS in Turkey: Q2 2022 Performance
In the second quarter of 2022, the top 5 roguelike games on iOS in Turkey showcased varied performance in terms of weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 roguelike games on iOS in Turkey showcased varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared during this period based on data from Sensor Tower.
Diablo Immortal from Blizzard Entertainment, Inc. had an impressive start with weekly downloads peaking at approximately 167K in the week of May 30. However, downloads saw a significant decline, reaching around 3.2K by the end of June. Despite the drop in downloads, weekly revenue showed a relatively steady trend, peaking at around $25K in mid-June. The game's active user base also decreased from about 115K to 52K over the same period.
RAID: Shadow Legends by Plarium Global Ltd experienced a consistent performance. Weekly downloads hovered around 300 to 600, with a slight peak of 601 in mid-June. Revenue remained fairly stable, averaging around $2K to $4K per week, with a notable spike to $3.4K in the last week of June. The number of active users stayed relatively constant, fluctuating between 2.8K and 3.8K throughout the quarter.
Hero Wars: Alliance RPG from Nexters Global LTD saw a decline in both downloads and active users. Weekly downloads dropped dramatically from 917 at the end of March to just 23 by the end of June. Revenue also showed fluctuations, peaking at $5K in mid-April and then settling around $1K to $3K towards the end of the quarter. Active users decreased from about 6.9K to 5.5K.
Archero by HABBY had a mixed performance. Weekly downloads varied significantly, with a notable increase to 1.8K in the week of June 20. Revenue remained relatively stable, ranging from $900 to $1.8K per week. The active user base showed a slight increase towards the end of the quarter, rising from 5.1K to 6.3K.
Finally, AFK Arena by Lilith Games maintained a steady performance in terms of revenue, which ranged from $700 to $1.1K per week. Downloads remained stable, averaging around 150 to 200 per week, with a slight peak to 215 in the last week of June. The number of active users remained consistent, fluctuating between 3.4K and 4.6K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.